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MuseBot

UX RESEARCH | UX DESIGN | UI DESIGN | KEY TAKEAWAYS

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MuseBot

Overview: Develop a user interface for a mobile application enabling users to remotely control a telepresence robot within a museum environment.

 

Role: UX Researcher, UX/UI Designer

 

Toolkit: Figma, Balsamiq, Pencil and paper

UX Research

Overview

  • Background

 

MuseBot is an interactive platform that enables remote users to explore museum spaces through a telepresence robot. By connecting via digital devices, users can engage with museum visitors and staff in real-time using video, audio, and live comments.

This platform addresses the challenges faced by museum enthusiasts who encounter physical, geographical, or financial barriers, offering them an immersive and inclusive way to participate in the museum experience.

  • Research Goals

 

We want to investigate the needs and expectations of remote users and museum stakeholders so that we can design a platform that delivers an engaging and inclusive telepresence experience.

  • Methodologies

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  • Secondary Research

  • User interviews

Secondary Research​​​

What do I already know?

Telepresence robots offer opportunities for museums, including enhancing accessibility and engagement for visitors. They also provide avenues for greater inclusivity for those with disability​

What do I not know?

I don’t know how many people use this technology or how they feel about it

What does success look like?

Increasing remote museum visits through the use of a telepresence robot

User Interviews

  • Overview​

To better understand user needs and expectations, we conducted interviews with 10 target participants, including remote museum enthusiasts, museum staff, and frequent visitors. Their responses were organised into key themes to identify patterns and insights for designing an engaging and inclusive telepresence experience.

  • ​Affinity Mapping​

  1. User Needs

“It’s important for me to see exhibits clearly and hear everything well.”

“I’d love the ability to ask staff or guides questions in real time.”

“I’d like the option to focus on specific exhibits that interest me most.”

“I want to feel like I’m really part of the museum environment.”

2. Technical Features

“The platform should be easy to use, even for non-tech-savvy people.”

“There should be minimal delays in video or audio feeds.”

“I’d like to control the robot’s movement intuitively.”

“The controls should be intuitive, like using a joystick or touch gestures.”

3. Social Interaction

“It would be great to connect with other visitors during the experience.”

“It’s important to have real-time communication with staff or guides.”

“I want to feel like I’m part of the group, even if I’m not there physically.”

“Talking to other visitors would make the experience more enjoyable.”

4. Barriers and Concerns

“I’m worried about privacy—will others hear or see me?”

“The robot shouldn’t interfere with the experience of physical visitors.”

“What happens if I lose connection midway?”

Research Findings​

Immersive Experience

Quick, easy to use features

Social Interaction

Strong data security

Ease of Use

Feel more in control

Accessibility

Busy schedules and overwhelm

Persona

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Daniel Perkins

65 year old male from Sydney

  • Age: 65

  • Gender: Male

  • Occupation: Retired Historical Professor

  • Interest: Military enthusiast

Skills

Adaptability

Interpersonal skills

Bio

Daniel, a 65-year-old male from Sydney, is a retired History Professor who has a passion for military history. Despite facing disabilities, Daniel remains an extroverted and kind individual, eager to share his knowledge and enthusiasm with others. Now retired, he continues to pursue his interests in military history, engaging with fellow enthusiasts and sharing his expertise. Daniel's extroverted nature and passion for his subject make him a delightful presence in any discussion or gathering related to history and military affairs.

Goals

  • Seeks detailed information about exhibits

  • Feel connected to the museum space

  • A user-friendly interface

  • Communication with museum staff or visitors

Frustrations

  • Inability to engage with museum exhibitions and artefacts remotely

  • Inability to continue pursuing his passion for history despite his limited mobility

User Journey

Discovering new exhibition:

Daniel visits his favourite museum's website and learns about a new exhibition that piques his interest. He reads about the exhibition, its theme, and the artefacts on display.

“I wonder if I can learn more about this exhibition...”

Exploring online resources:

Intrigued by the exhibition, Daniel explores the museum's online resources, such as virtual tours, videos, and articles, to get a better understanding of the exhibition and its artifacts.

“Oh there are some online resources!”

Attending virtual events:

Daniel participates in virtual events related to the exhibition, such as curator talks, panel discussions, and guided tours conducted over video calls or webinars.

“I guess I’ll have to wait for the next webinar...”

Engaging with museum staff:

Throughout his exploration, Daniel interacts with museum staff through email, phone calls, or online chats to ask questions, share his thoughts, and learn more about the exhibition from experts.

“I’ll email staff and hope they respond soon.”

OPPORTUNITIES

  • Provide real-time exploration of the exhibition

  • Make a more immersive experience

  • Engage and interact with staff more easily

  • Increase sense of community and shared experience with other visitors

UX Design

Prioritisation

  • Project Goals

 

While the museum's business goals primarily focused on reaching a broader audience, I had a deeper understanding of user needs and was able to identify areas where these goals aligned.

Business Goals​

Project Goals​

User Goals​

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  • Features Roadmap

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  • Information Architecture

Primary Navigation

Secondary Navigation

Tertiary Navigation

HOME /

TOURS

Menu

Search

About MuseBot

Downloads

Settings

Help

Logout

Tours

Controls

Move Me

Look Around

Help

Tour Info

Robot Help

Exit Tour

Report a Problem

FAQ

Route

Route

Level

Zoom In/Out

Galleries

List of Galleries

Route

Add to Favourites

Favourites

Add Item

User Flows

I've created user flows for the key user experiences on the application to illustrate how users navigate through the app to achieve their goals effectively. These flows highlight the primary interactions, touch points, and decision-making pathways, ensuring a seamless and intuitive experience for the target audience.

Legend

START /

END

USER DECISION

PAGE

USER ACTION

  • User Flow #1 - Taking a Virtual Tour. The user selects and takes one of the virtual tours on offer via the app. 

Home

Select a virtual tour

Welcome to Tour popup

Close popup

Live Tour page

Learn how to control

Read more about the tour

Move

around

Look around

Explore the exhibit

Robot Help page

Tour Info page

Favourite tour

Exit tour

  • User Flow #2 - Explore Museum Layout and Tour Routes. Users can access the Route tab to view the museum's layout, including exhibit locations and available tour routes.

Home

View Route Page and explore museum

Route page

Change level

Level 2 Route page

Zoom

In

End flow

  • User Flow #3 - Search Galleries and Discover Routes. Users can browse through the museum's galleries, locate their chosen gallery on the map, and save it to their favourites for easy access.

Home

Explore museum Galleries

Galleries page

Select Africa Gallery

Stories of Africa page

Read Gallery information

Locate Gallery on map

Select map icon

View route to Gallery

Select heart icon

Save Gallery to favourites

End flow

Wireframes 

  • Low-fidelity Sketch 

I started by sketching key-screens. Homepage; Live Tour; Tour Info page; Museum Map page.

 

Creating low-fidelity wireframes enabled me to define each step, screen, and action in greater detail. This process also prompted me to consider the hierarchy of elements that make up the entire page.

  • Mid-fidelity Wireframes

In the mid-fidelity phase, I refined and enhanced each screen while envisioning the platform's potential appearance. This stage also allowed me to establish layouts and grids, optimising certain screens for a desktop viewport.

  • High-fidelity Wireframes

In the high-fidelity phase, I transformed wireframes into polished, interactive designs, focusing on visual hierarchy, branding, and accessibility. I refined UI components, typography, and colour schemes to ensure a cohesive and intuitive experience. This stage also involved creating interactive prototypes to test user flows and gather feedback for further iteration.

UI Design

Brand Identity

 

For the MuseumBot logo, I chose a clean and minimalist design featuring a stylised robot face. This approach conveys a sense of approachability and modernity while emphasising the tech-driven nature of the brand. The simplified facial features ensure the logo remains recognisable and versatile across various applications.

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UI Components

At this stage, I defined the elements for my high-fidelity wireframes. I began with the color palette and typography, then designed buttons, cards, modal templates, and developed a custom set of icons.

  • Colours

Using these colours evoke a sense of calmness, positivity, and balance, which are essential elements in promoting mental well-being.

PRIMARY

BACKGROUND

#75A1AF

#543287

#D7AC4D

#A13986

#0E6E6A

#93695B

#000000

#1F2125

#FFFFFF

SECONDARY

  • Typography​

H1 

Headline 1

H2

Headline 2

H3

Headline 3

H4

Body

H5

Subtitle
  • Icons

BUTTONS

THUMBNAILS

DROP-DOWN MENU

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MENU

IDEA9105 (3).png

NAV BAR

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SLIDE MENU

ICONS

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High-fidelity key screens

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Design Items (1).png

Prototype

Key Takeaways

  • Challenge

  • Understanding the technical limitations of telepresence robots.
  • Ensuring a seamless museum user experience for remote users.
  • ​Considering factors such as internet connectivity, audio and video quality, and robot navigation within the museum space.
  • Lessons Learned

  • Importance of conducting thorough user research to understand the needs and expectations of our target users.

  • Value of prototyping and testing my designs iteratively to identify and address potential issues.

  • The value of a well-structured UI library built with reusable components, variants, and frames.

Contact Me

If you have any questions or comments, please contact me via email or phone, or send me a message using the contact form.

Email

tamararosic1@gmail.com

Mobile

(+61) 402466558

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